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GrimoireJS/todo.txt
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Pathfinder magic item automatic roller
To do:
* Refactor code into GrimoireCore and resouce JSON objects
* Reformat all the .js data files into JSON resources
* Add roll weights for
= CRB
- Rings
= APG
- Rings
* I'm getting a problem where the random number generator is reliably getting the SAME item from a weighted list and I'm not sure why.
= This is occuring for getHumanoid, getOutsider, getDeity, and several other lowest level methods
when called from higher order functions like getIntelligence or getWeapon