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modified energy resistance specials
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@@ -1,4 +1,5 @@
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/*global _:false */
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/*global Grimoire:true */
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'use strict';
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//TODO: Program the "Roll twice" logic
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@@ -83,7 +84,7 @@ Armors.getSpecials = function() {
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{'name': 'Spell resistance (13)', 'bonus': 2, 'cost': 0},
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{'name': 'Improved Slick', 'bonus': 0, 'cost': 15000},
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{'name': 'Improved Shadow', 'bonus': 0, 'cost': 15000},
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{'name': 'Energy resistance', 'bonus': 0, 'cost': 18000},
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{'name': 'Energy resistance (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 18000},
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{'name': 'Ghost touch', 'bonus': 3, 'cost': 0},
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{'name': 'Invulnerability', 'bonus': 3, 'cost': 0},
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{'name': 'Moderate Fortification', 'bonus': 3, 'cost': 0},
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@@ -91,19 +92,20 @@ Armors.getSpecials = function() {
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{'name': 'Wild', 'bonus': 3, 'cost': 0},
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{'name': 'Slick, greater', 'bonus': 0, 'cost': 33750},
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{'name': 'Shadow, greater', 'bonus': 0, 'cost': 33750},
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{'name': 'Improved Energy resistance', 'bonus': 0, 'cost': 42000},
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{'name': 'Improved Energy resistance (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 42000},
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{'name': 'Spell resistance (17)', 'bonus': 4, 'cost': 0},
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{'name': 'Etherealness', 'bonus': 0, 'cost': 49000},
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{'name': 'Undead controlling', 'bonus': 0, 'cost': 49000},
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{'name': 'Fortification, heavy', 'bonus': 5, 'cost': 0},
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{'name': 'Spell resistance (19)', 'bonus': 5, 'cost': 0},
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{'name': 'Energy resistance, greater', 'bonus': 0, 'cost': 66000}
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{'name': 'Energy resistance, greater (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 66000}
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//100 Roll again twice
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];
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};
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Armors.getSpecial = function(type) {
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var roll = _.random(1,100);
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var s1, s2;
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if(type == 'minor') {
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switch(true) {
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case (roll <= 25): return Armors.getSpecials()[0];
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@@ -113,7 +115,10 @@ Armors.getSpecial = function(type) {
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case (roll <= 96): return Armors.getSpecials()[4];
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case (roll <= 97): return Armors.getSpecials()[5];
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case (roll <= 99): return Armors.getSpecials()[6];
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case (roll <= 100): /*roll twice*/ break;
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case (roll <= 100): //roll twice
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s1 = Armors.getSpecial('minor');
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s2 = Armors.getSpecial('minor');
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return {'name': s1.name + ' ' + s2.name, 'bonus': s1.bonus + s2.bonus};
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}
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}
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else if(type == 'medium') {
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@@ -131,7 +136,10 @@ Armors.getSpecial = function(type) {
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case (roll <= 89): return Armors.getSpecials()[10];
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case (roll <= 94): return Armors.getSpecials()[11];
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case (roll <= 99): return Armors.getSpecials()[12];
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case (roll <= 100): /*roll twice*/ break;
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case (roll <= 100): //roll twice
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s1 = Armors.getSpecial('medium');
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s2 = Armors.getSpecial('medium');
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return {'name': s1.name + ' ' + s2.name, 'bonus': s1.bonus + s2.bonus};
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}
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}
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else if(type == 'major') {
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@@ -155,17 +163,26 @@ Armors.getSpecial = function(type) {
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case (roll <= 92): return Armors.getSpecials()[19];
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case (roll <= 94): return Armors.getSpecials()[20];
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case (roll <= 99): return Armors.getSpecials()[21];
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case (roll <= 100): /*roll twice*/ break;
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case (roll <= 100): //roll twice
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s1 = Armors.getSpecial('major');
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s2 = Armors.getSpecial('major');
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return {'name': s1.name + ' ' + s2.name, 'bonus': s1.bonus + s2.bonus};
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}
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}
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if(['minor','medium','major'].indexOf(type) >= 0 && roll == 100) {
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var special1 = Armors.getSpecial(type);
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var special2 = Armors.getSpecial(type);
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//there exists a possibility of getting the same bonus or a bonus over +10
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//there exists a possibility of getting the same bonus
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//this is hilarious and has not been fixed
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return {'name': special1.name + ' ' + special2.name,
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'bonus': special1.bonus + special2.bonus,
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'cost': special1.cost + special2.cost
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};
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if(special1.bonus + special2.bonus <= 10) {
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return {'name': special1.name + ' ' + special2.name,
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'bonus': special1.bonus + special2.bonus,
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'cost': special1.cost + special2.cost
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};
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}
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else {
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//return the special with the better bonus.
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return (special1.bonus > special2.bonus ? special1 : special2);
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}
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}
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};
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};
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@@ -0,0 +1,6 @@
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/*global _:false */
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/*global Grimoire:true */
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'use strict';
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Grimoire.getEnergyResistance = function() {
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return _.sample(['acid', 'cold', 'electricity', 'fire', 'sonic']);
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};
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+2
-2
@@ -124,7 +124,7 @@ Grimoire.getArmorOrShield = function(type, final) {
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item = {
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'name': special.name + ' ' + item.name,
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'bonus': special.bonus + item.bonus,
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'cost': special.cost + item.cost +
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'cost': special.cost + item.cost +
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Armors.getArmors()[special.bonus+item.bonus].cost - Armors.getArmors()[item.bonus].cost
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};
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}
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@@ -135,4 +135,4 @@ Grimoire.getArmorOrShield = function(type, final) {
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}
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return item;
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}
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};
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};
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@@ -15,6 +15,7 @@
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<script type="application/javascript" src="potions.js"></script>
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<script type="application/javascript" src="wands.js"></script>
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<script type="application/javascript" src="staves.js"></script>
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<script type="application/javascript" src="energy.js"></script>
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<script type="application/javascript" src="armors.js"></script>
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<script type="application/javascript" src="shields.js"></script>
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</head>
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+14
-7
@@ -1,4 +1,5 @@
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/*global _:false */
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/*global Grimoire:true */
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'use strict';
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//TODO: Program the "Roll twice" logic
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@@ -77,18 +78,18 @@ Shields.getSpecials = function() {
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{'name': 'Arrow deflection', 'bonus': 2, 'cost': 0},
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{'name': 'Animated', 'bonus': 2, 'cost': 0},
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{'name': 'Spell resistance (13)', 'bonus': 2, 'cost': 0},
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{'name': 'Energy resistance', 'bonus': 0, 'cost': 18000},
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{'name': 'Energy resistance (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 18000},
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{'name': 'Ghost touch', 'bonus': 3, 'cost': 0},
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{'name': 'Moderate Fortification', 'bonus': 3, 'cost': 0},
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{'name': 'Spell resistance (15)', 'bonus': 3, 'cost': 0},
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{'name': 'Wild', 'bonus': 3, 'cost': 0},
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{'name': 'Improved Energy resistance', 'bonus': 0, 'cost': 42000},
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{'name': 'Improved Energy resistance (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 42000},
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{'name': 'Spell resistance (17)', 'bonus': 4, 'cost': 0},
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{'name': 'Undead controlling', 'bonus': 0, 'cost': 49000},
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{'name': 'Fortification, heavy', 'bonus': 5, 'cost': 0},
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{'name': 'Reflecting', 'bonus': 5, 'cost': 0},
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{'name': 'Spell resistance (19)', 'bonus': 5, 'cost': 0},
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{'name': 'Energy resistance, greater', 'bonus': 0, 'cost': 6600}
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{'name': 'Energy resistance, greater (' + Grimoire.getEnergyResistance() + ')', 'bonus': 0, 'cost': 6600}
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];
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};
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@@ -151,9 +152,15 @@ Shields.getSpecial = function(type) {
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var special2 = Shields.getSpecial(type);
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//there exists a possibility of getting the same bonus or a bonus over +10
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//this is hilarious and has not been fixed
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return {'name': special1.name + ' ' + special2.name,
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'bonus': special1.bonus + special2.bonus,
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'cost': special1.cost + special2.cost
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};
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if(special1.bonus + special2.bonus <= 10) {
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return {'name': special1.name + ' ' + special2.name,
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'bonus': special1.bonus + special2.bonus,
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'cost': special1.cost + special2.cost
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};
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}
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else {
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//return the special with the better bonus.
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return (special1.bonus > special2.bonus ? special1 : special2);
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}
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}
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};
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