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https://github.com/RussellChamp/tpw-roller.git
synced 2026-10-28 08:32:34 +00:00
add some more cool rollers
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+168
-114
@@ -1,7 +1,9 @@
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import { random, sample } from 'lodash';
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import { Creature, rollCreature } from './creatures';
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import { rollAlignment, rollElement, rollMagicType } from './details';
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import { rollAlignment, rollElement, rollMagicType, rollOddity, rollTerrain } from './details';
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import { rollDungeon } from './dungeons';
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import { rollSteading, Steading } from './steadings';
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import { rollTreasure } from './treasures';
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export class Discovery {
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constructor(public roll: number = 0, public subroll: number = 0, public specificroll: number = 0, public category: string = "", public subcategory: string = "", public description: string = "") { };
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@@ -47,7 +49,7 @@ export function rollUnnaturalFeature(roll: number = random(1, 12), subroll: numb
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}
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export function rollArcaneFeature(roll: number = random(1, 12)): string {
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let feature = random(1, 3) == 3 ? sample([rollAlignment(), rollMagicType()]) + " " : "";
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let feature = random(1, 3) == 3 ? sample([rollAlignment().description, rollMagicType().description]) + " " : "";
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if (roll <= 2) {
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feature += "residue";
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@@ -127,71 +129,96 @@ export function rollNaturalFeature(roll: number = random(1, 12), subroll: number
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}
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export function rollLair(roll: number = random(1, 12)): string {
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// 1-2 LAIR
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if (roll <= 3) {
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return "burrow";
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} else if (roll <= 7) {
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return "cave/tunnels";
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} else if (roll <= 9) {
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return "nest/aerie";
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} else if (roll <= 10) {
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return "hive";
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} else if (roll <= 10) {
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return `${rollRuinStructure()} ruins`;
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}
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// 1-3 burrow
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// 4-7 cave/tunnels
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// 8-9 nest/aerie
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// 10 hive
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// 1142 ruins (see STRUCTURE)
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return "";
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}
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export function rollObstacle(roll: number = random(1, 12)): string {
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// 3-4 OBSTACLE
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// 1-5 difficult ground
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// (specific to terrain)
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// 6-8 cliff/crevasse/chasm
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// 9-10 ravine/gorge
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// 11-12 ODDITY
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if (roll <= 5) {
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return "difficult ground";
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} else if (roll <= 8) {
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return "cliff/crevasse/chasm";
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} else if (roll <= 10) {
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return "ravine/gorge";
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} else if (roll <= 12) {
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return rollOddity().description;
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}
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return "";
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}
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export function rollTerrainChange(roll: number = random(1, 12)): string {
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// 5-7 TERRAIN CHANGE
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// 14 limited area of an
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// another TERRAIN type
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// 5-6 crevice/hole/pit/cave
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// 7-8 altitude change
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// 9-10 canyon/valley
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// 11-12 rise/peak in distance
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if (roll <= 4) {
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return `limited area of ${rollTerrain()}`;
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} else if (roll <= 6) {
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return "crevice/hole/pit/cave";
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} else if (roll <= 8) {
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return "altitude change";
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} else if (roll <= 10) {
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return "canyon/valley";
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} else if (roll <= 12) {
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return "rise/peak in distance";
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}
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return "";
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}
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export function rollWaterFeature(roll: number = random(1, 12)): string {
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// 8-9 WATER FEATURE 10-11 LANDMARK 12 RESOURCE
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// I spring/hotspring 1-3 water-based (water- 1-4 game/fruit/vegetable
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// 2 waterfall/geyser fall, geyser, etc.) 5-6 herb/spice/dye source
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// 3-6 creek/stream/brook 4-6 plant-based (ancient 7-9 timber/stone
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// 7-8 pond/lake tree, giant flowers, etc.) 10-11 ore (copper, iron, etc.)
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// 9-10 river 7-10 earth-based (peak, 12 precious metal/gems
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// 11-12 sea/ocean formation, crater, etc.)
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// SIZE, ............................... VISIBILITY.
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if (roll <= 1) {
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return "spring/hotspring";
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} else if (roll <= 2) {
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return "waterfall/geyser";
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} else if (roll <= 6) {
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return "creek/stream/brook";
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} else if (roll <= 8) {
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return "pond/lake";
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} else if (roll <= 10) {
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return "river";
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} else if (roll <= 12) {
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return "sea/ocean";
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}
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return "";
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}
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export function rollLandmark(roll: number = random(1, 12)): string {
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// 8-9 WATER FEATURE 10-11 LANDMARK 12 RESOURCE
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// I spring/hotspring 1-3 water-based (water- 1-4 game/fruit/vegetable
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// 2 waterfall/geyser fall, geyser, etc.) 5-6 herb/spice/dye source
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// 3-6 creek/stream/brook 4-6 plant-based (ancient 7-9 timber/stone
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// 7-8 pond/lake tree, giant flowers, etc.) 10-11 ore (copper, iron, etc.)
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// 9-10 river 7-10 earth-based (peak, 12 precious metal/gems
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// 11-12 sea/ocean formation, crater, etc.)
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// SIZE, ............................... VISIBILITY.
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if (roll <= 3) {
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return "water-based (water-fall, geyser, etc.)";
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} else if (roll <= 6) {
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return "plant-based (ancient tree, giant flowers, etc.)";
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} else if (roll <= 10) {
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return "earth-based (peak, formation, crater, etc.)";
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} else if (roll <= 12) {
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return rollOddity().description
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}
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return "";
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}
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export function rollResource(roll: number = random(1, 12)): string {
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// 8-9 WATER FEATURE 10-11 LANDMARK 12 RESOURCE
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// I spring/hotspring 1-3 water-based (water- 1-4 game/fruit/vegetable
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// 2 waterfall/geyser fall, geyser, etc.) 5-6 herb/spice/dye source
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// 3-6 creek/stream/brook 4-6 plant-based (ancient 7-9 timber/stone
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// 7-8 pond/lake tree, giant flowers, etc.) 10-11 ore (copper, iron, etc.)
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// 9-10 river 7-10 earth-based (peak, 12 precious metal/gems
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// 11-12 sea/ocean formation, crater, etc.)
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// SIZE, ............................... VISIBILITY.
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if (roll <= 4) {
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return "game/fruit/vegetable";
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} else if (roll <= 6) {
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return "herb/spice/dye source";
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} else if (roll <= 9) {
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return "timber/stone";
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} else if (roll <= 11) {
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return "ore (copper, iron, etc.)";
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} else if (roll <= 12) {
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return "precious metal/gems";
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}
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return "";
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}
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@@ -215,44 +242,60 @@ function rollEvidence(roll: number = random(1, 12), subroll: number = random(1,
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export function rollTracksSpoor(roll: number = random(1, 12)): string {
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if (roll <= 3) {
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return "faint/unclear";
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} else if (roll <= 6) {
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return "definite/clear";
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} else if (roll <= 8) {
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return "multiple";
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} else if (roll <= 10) {
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return "signs of violence";
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} else if (roll <= 12) {
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return "trail of blood/other";
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}
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// 1-6 TRACKS/SPOOR
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// 1-3 faint/unclear
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// 4-6 definite/clear
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// 7-8 multiple
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// 9-10 signs of violence
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// 11-12 trail of blood/other
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// AGE, CREATURE responsible
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// 44
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return "";
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}
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export function rollRemainsDebris(roll: number = random(1, 12)): string {
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if (roll <= 4) {
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return "bones";
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} else if (roll <= 7) {
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return "corpse/carcass";
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} else if (roll <= 9) {
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return "site of violence";
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} else if (roll <= 10) {
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return "junk/refuse";
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} else if (roll <= 11) {
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return "lost supplies/cargo";
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} else if (roll <= 12) {
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return "tools/weapons/armor";
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}
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// 7-10 REMAINS/DEBRIS
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// 1-4 bones
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// 5-7 corpse/carcass
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// 8-9 site of violence
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// 10 junk/refuse
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// 11 lost supplies/cargo
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// 12 tools/weapons/armor
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// AGE, VISIBILITY
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return "";
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}
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export function rollStashCache(roll: number = random(1, 12)): string {
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// 1142 STASH/CACHE
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// 1-3 trinkets/coins
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// 4-5 tools/weapons/armor
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// 6-7 map
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// 8-9 food/supplies
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// 10-12 treasure (p43)
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if (roll <= 3) {
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return "trinkets/coins";
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} else if (roll <= 5) {
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return "tools/weapons/armor";
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} else if (roll <= 7) {
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return "map";
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} else if (roll <= 9) {
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return "food/supplies";
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} else if (roll <= 12) {
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return rollTreasure();
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}
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return "";
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}
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export function rollDiscoveryCreature(roll: number = random(1, 12)): Discovery {
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let discovery = new Discovery(roll, 0, 0, "creature");
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discovery.creature = rollCreature();
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discovery.subcategory = `${discovery.creature.type}/${discovery.creature.subtype}`;
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discovery.description = discovery.creature.description;
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return discovery;
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}
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@@ -273,9 +316,9 @@ export function rollStructure(roll: number = random(1, 12), subroll: number = ra
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discovery.description = rollBurialReligiousStructure(specificroll);
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} else if (subroll <= 8) {
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discovery.subcategory = "steading";
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discovery.description = "steading";
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discovery.specificroll = 0;
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discovery.steading = rollSteading();
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discovery.description = discovery.steading.description;
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discovery.specificroll = 0;
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} else if (subroll <= 12) {
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discovery.subcategory = "ruin";
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discovery.description = rollRuinStructure(specificroll);
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@@ -285,70 +328,81 @@ export function rollStructure(roll: number = random(1, 12), subroll: number = ra
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}
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export function rollEnigmaticStructure(roll: number = random(1, 12)): string {
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if (roll <= 4) {
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return "earthworks";
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} else if (roll <= 8) {
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return "megalith";
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} else if (roll <= 11) {
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return "statue/idol/totem";
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} else if (roll <= 12) {
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return rollOddity().description;
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}
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// 912 STRUCTURE. Who built it? Is it connected to anything else they made nearby?
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// 1 ENIGMATIC 2-3 INFRASTRUCTURE 4 DWELLING
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// 1-4 earthworks 14 track/path 1-3 campsite
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// 5-8 megalith 5-8 road 4-6 hovel/hut
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// 941 statue/idol/totem 9-10 bridge/ford 7-8 farm
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// 12 ODDITY 11 mine/quarry 9-10 inn/roadhouse
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// AGE (1d844) SIZE (1d844) 12 aqueduct/canal/portal 1112 tower/keep/estate
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// VISIBILITY CREATURE responsible (1d4.4) CREATURE responsible (1d4+4)
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return "";
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}
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export function rollInfrastructureStructure(roll: number = random(1, 12)): string {
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if (roll <= 4) {
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return "track/path";
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} else if (roll <= 8) {
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return "road";
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} else if (roll <= 10) {
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return "bridge/ford";
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} else if (roll <= 11) {
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return "mine/quarry";
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} else if (roll <= 12) {
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return "aqueduct/canal/portal";
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}
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// 912 STRUCTURE. Who built it? Is it connected to anything else they made nearby?
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// 1 ENIGMATIC 2-3 INFRASTRUCTURE 4 DWELLING
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// 1-4 earthworks 14 track/path 1-3 campsite
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// 5-8 megalith 5-8 road 4-6 hovel/hut
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// 941 statue/idol/totem 9-10 bridge/ford 7-8 farm
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// 12 ODDITY 11 mine/quarry 9-10 inn/roadhouse
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// AGE (1d844) SIZE (1d844) 12 aqueduct/canal/portal 1112 tower/keep/estate
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// VISIBILITY CREATURE responsible (1d4.4) CREATURE responsible (1d4+4)
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return "";
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}
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export function rollDwellingStructure(roll: number = random(1, 12)): string {
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if (roll <= 3) {
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return "campsite";
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} else if (roll <= 6) {
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return "hovel/hut";
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} else if (roll <= 8) {
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return "farm";
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} else if (roll <= 10) {
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return "inn/roadhouse";
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} else if (roll <= 12) {
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return "tower/keep/estate";
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}
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// 912 STRUCTURE. Who built it? Is it connected to anything else they made nearby?
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// 1 ENIGMATIC 2-3 INFRASTRUCTURE 4 DWELLING
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// 1-4 earthworks 14 track/path 1-3 campsite
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// 5-8 megalith 5-8 road 4-6 hovel/hut
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// 941 statue/idol/totem 9-10 bridge/ford 7-8 farm
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// 12 ODDITY 11 mine/quarry 9-10 inn/roadhouse
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// AGE (1d844) SIZE (1d844) 12 aqueduct/canal/portal 1112 tower/keep/estate
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// VISIBILITY CREATURE responsible (1d4.4) CREATURE responsible (1d4+4)
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return "";
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}
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export function rollBurialReligiousStructure(roll: number = random(1, 12)): string {
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if (roll <= 2) {
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return "grave marker/barrow";
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} else if (roll <= 4) {
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return "graveyard/necropolis";
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} else if (roll <= 6) {
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return "tomb/crypt";
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} else if (roll <= 9) {
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return "shrine";
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} else if (roll <= 11) {
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return "temple/retreat";
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} else if (roll <= 12) {
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return "great temple";
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}
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// 5-6 BURIAL/RELIGIOUS 7-8 STEADING 9-12 RUIN
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// 1-2 grave marker/barrow Roll on STEADING table 1-2 Ias'raucruRE (1d646)
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// 3-4 graveyard/necropolis 3-4 DWELLING (1d844)
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// 5-6 tomb/crypt 5-6 BURIAIJREIJGI0us
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// 7-9 shrine (1d8+4)
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// 1041 temple/retreat 7-8 STEADING (00+2)
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// 12 great temple 9-12 DUNGEON (pp60-61)
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// CREATURE responsible (1d4+4), CREATURE responsible (1d444),
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// ALIGNMENT, ASPECT AGE (1d8.4), RUINATION,
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// VISIBILITY
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return "";
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}
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export function rollRuinStructure(roll: number = random(1, 12)): string {
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if (roll <= 2) {
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return `${rollInfrastructureStructure(random(1, 6) + 6)} ruins`;
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} else if (roll <= 4) {
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return `${rollDwellingStructure(random(1, 8) + 4)} ruins`;
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} else if (roll <= 6) {
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return `${rollBurialReligiousStructure(random(1, 8) + 4)} ruins`;
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} else if (roll <= 8) {
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return `${rollSteading(random(1, 10) + 2).description} ruins`;
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} else if (roll <= 12) {
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return `${rollDungeon().printDescription()} ruins`;
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}
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// 5-6 BURIAL/RELIGIOUS 7-8 STEADING 9-12 RUIN
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// 1-2 grave marker/barrow Roll on STEADING table 1-2 Ias'raucruRE (1d646)
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// 3-4 graveyard/necropolis 3-4 DWELLING (1d844)
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// 5-6 tomb/crypt 5-6 BURIAIJREIJGI0us
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// 7-9 shrine (1d8+4)
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// 1041 temple/retreat 7-8 STEADING (00+2)
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// 12 great temple 9-12 DUNGEON (pp60-61)
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// CREATURE responsible (1d4+4), CREATURE responsible (1d444),
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// ALIGNMENT, ASPECT AGE (1d8.4), RUINATION,
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// VISIBILITY
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return "";
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}
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