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Fix issue with details roller
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ec4617e036
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3 files changed
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@@ -1,3 +1,4 @@
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Add NPC, and Dungeons roll tables
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Put the rollers in their own accordion slots
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Make everything look nicer
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Add a 3d dice rolling visualizer
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@@ -24,13 +24,10 @@
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rollVisibility,
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} from "./details";
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let rollResults: { category: string; value: string; timestamp: string }[] = [];
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let rollResults: { type: string; value: string; timestamp: string }[] = [];
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function addResult(item: { roll: number; description: string }) {
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rollResults = [
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{ category: item.constructor.name, value: item.description, timestamp: formatDate(new Date(), "P kk:mm:ss") },
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...rollResults,
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];
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function addResult(item: { type: string; description: string; roll: number }) {
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rollResults = [{ type: item.type, value: item.description, timestamp: formatDate(new Date(), "P kk:mm:ss") }, ...rollResults];
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}
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</script>
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@@ -94,7 +91,7 @@
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</span>
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{#each rollResults as result}
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<h4>{result.timestamp}: ({result.category}): {result.value}</h4>
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<h4>{result.timestamp}: ({result.type}): {result.value}</h4>
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{/each}
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</main>
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@@ -1,6 +1,7 @@
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import { random, replace, sample, sampleSize } from "lodash";
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export class Ability {
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type: string = "ability";
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constructor(public roll: number = 0, public description = "") { };
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}
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@@ -26,6 +27,7 @@ export function rollAbility(roll: number = random(1, 12)): Ability {
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}
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export class Activity {
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type: string = "activity";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -50,6 +52,7 @@ export function rollActivity(roll: number = random(1, 12)): Activity {
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}
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export class Adjective {
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type: string = "adjective";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -74,6 +77,7 @@ export function rollAdjective(roll: number = random(1, 12)): Adjective {
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}
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export class Age {
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type: string = "age";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -98,6 +102,7 @@ export function rollAge(roll: number = random(1, 12)): Age {
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}
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export class Alignment {
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type: string = "alignment";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -120,6 +125,7 @@ export function rollAlignment(roll: number = random(1, 12)): Alignment {
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}
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export class Aspect {
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type: string = "aspect";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -145,6 +151,7 @@ export function rollAspect(roll: number = random(1, 12)): Aspect {
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}
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export class Condition {
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type: string = "condition";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -171,6 +178,7 @@ export function rollCondition(roll: number = random(1, 12)): Condition {
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}
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export class Disposition {
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type: string = "disposition";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -197,6 +205,7 @@ export function rollDisposition(roll: number = random(1, 12)): Disposition {
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}
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export class Element {
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type: string = "element";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -221,6 +230,7 @@ export function rollElement(roll: number = random(1, 12)): Element {
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}
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export class Feature {
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type: string = "feature";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -255,6 +265,7 @@ export function rollFeature(roll: number = random(1, 12)): Feature {
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}
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export class MagicType {
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type: string = "magic type";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -278,6 +289,7 @@ export function rollMagicType(roll: number = random(1, 12)): MagicType {
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}
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export class NumAppearing {
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type: string = "num appearing";
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constructor(public roll: number = 0, public description: string = "", public count: string = "") { };
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}
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@@ -298,6 +310,7 @@ export function rollNumAppearing(roll: number = random(1, 12)): NumAppearing {
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}
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export class Oddity {
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type: string = "oddity";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -323,6 +336,7 @@ export function rollOddity(roll: number = random(1, 12)): Oddity {
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}
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export class Orientation {
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type: string = "orientation";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -355,6 +369,7 @@ export function rollOrientation(roll: number = random(1, 12)): Orientation {
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}
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export class Ruination {
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type: string = "ruination";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -383,6 +398,7 @@ export function rollRuination(roll: number = random(1, 12)): Ruination {
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}
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export class Size {
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type: string = "size";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -405,6 +421,7 @@ export function rollSize(roll: number = random(1, 12)): Size {
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}
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export class Tag {
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type: string = "tag";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -438,6 +455,7 @@ export function rollTag(roll: number = random(1, 12)) {
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}
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export class Terrain {
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type: string = "terrain";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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@@ -464,6 +482,7 @@ export function rollTerrain(roll: number = random(1, 12)): Terrain {
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}
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export class Visibility {
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type: string = "visibility";
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constructor(public roll: number = 0, public description: string = "") { };
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}
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