+
+
+ They are {result.value.quality.description} (Quality: {result.value.quality.value}). They + {result.value.background.description}. +
++ They have a loyalty score of {result.value.loyalty.value}{#if !!result.value.loyalty.description} + and {result.value.loyalty.description}{/if}. +
++ When left to their own devices, they will {result.value.instinct.description}. +
++ They are motivated by {result.value.cost.name}. They will want {result.value.cost.description} +
++ They are {result.value.hitPoints.description} and have {result.value.hitPoints.value} HP. +
++ They are equipped with {result.value.armor.description} ({result.value.armor.value} armor). +
++ In a fight, they {result.value.damage.description} dealing d{result.value.damage.value} damage. +
+