made a lot of things better

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RussellChamp committed 2021-07-30 19:19:03 -04:00
1 parent d5a1654b22
commit 51948299fa
21 files changed
+1127 -475

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@@ -1,14 +1,23 @@
import { random, sample } from 'lodash';
import { Creature, rollCreature } from './creatures';
import { rollAlignment, rollElement, rollMagicType, rollOddity, rollTerrain } from './details';
import { Age, Alignment, Aspect, Element, MagicType, rollAge, rollAlignment, rollAspect, rollElement, rollMagicType, rollOddity, rollRuination, rollSize, rollTerrain, rollVisibility, Ruination, Size, Visibility } from './details';
import { rollDungeon } from './dungeons';
import { rollSteading, Steading } from './steadings';
import { rollTreasure } from './treasures';
export class Discovery {
constructor(public roll: number = 0, public subroll: number = 0, public specificroll: number = 0, public category: string = "", public subcategory: string = "", public description: string = "") { };
age?: Age;
alignment?: Alignment;
aspect?: Aspect;
creature?: Creature;
element?: Element;
magicType?: MagicType;
ruination?: Ruination;
size?: Size;
steading?: Steading;
visibility?: Visibility;
}
export function rollDiscovery() {
@@ -37,12 +46,18 @@ export function rollUnnaturalFeature(roll: number = random(1, 12), subroll: numb
if (subroll <= 9) {
discovery.subcategory = "arcane";
discovery.description = rollArcaneFeature(specificroll);
discovery.alignment = rollAlignment();
discovery.magicType = rollMagicType();
} else if (subroll <= 11) {
discovery.subcategory = "planar";
discovery.description = rollPlanarFeature(specificroll);
discovery.alignment = rollAlignment();
discovery.element = rollElement();
} else if (subroll <= 12) {
discovery.subcategory = "divine";
discovery.description = rollDivineFeature(specificroll);
discovery.alignment = rollAlignment();
discovery.aspect = rollAspect();
}
return discovery;
@@ -107,7 +122,9 @@ export function rollNaturalFeature(roll: number = random(1, 12), subroll: number
if (subroll <= 2) {
discovery.subcategory = "lair";
discovery.description = rollLair(specificroll)
discovery.description = rollLair(specificroll);
discovery.creature = rollCreature();
discovery.visibility = rollVisibility();
} else if (subroll <= 4) {
discovery.subcategory = "obstacle";
discovery.description = rollObstacle(specificroll);
@@ -121,8 +138,10 @@ export function rollNaturalFeature(roll: number = random(1, 12), subroll: number
discovery.subcategory = "terrain change";
discovery.description = rollLandmark(specificroll);
} else if (subroll <= 12) {
discovery.subcategory = "terrain change";
discovery.subcategory = "resource";
discovery.description = rollResource(specificroll);
discovery.size = rollSize();
discovery.visibility = rollVisibility();
}
return discovery;
@@ -148,9 +167,9 @@ export function rollObstacle(roll: number = random(1, 12)): string {
if (roll <= 5) {
return "difficult ground";
} else if (roll <= 8) {
return "cliff/crevasse/chasm";
return sample(["cliff", "crevasse", "chasm"]);
} else if (roll <= 10) {
return "ravine/gorge";
return sample(["ravine", "gorge"]);
} else if (roll <= 12) {
return rollOddity().description;
}
@@ -160,15 +179,15 @@ export function rollObstacle(roll: number = random(1, 12)): string {
export function rollTerrainChange(roll: number = random(1, 12)): string {
if (roll <= 4) {
return `limited area of ${rollTerrain()}`;
return `limited area of ${rollTerrain().description}`;
} else if (roll <= 6) {
return "crevice/hole/pit/cave";
return sample(["crevice", "hole", "pit", "cave"]);
} else if (roll <= 8) {
return "altitude change";
} else if (roll <= 10) {
return "canyon/valley";
return sample(["canyon", "valley"]);
} else if (roll <= 12) {
return "rise/peak in distance";
return sample(["rise", "peak in distance"]);
}
return "";
@@ -176,17 +195,17 @@ export function rollTerrainChange(roll: number = random(1, 12)): string {
export function rollWaterFeature(roll: number = random(1, 12)): string {
if (roll <= 1) {
return "spring/hotspring";
return sample(["spring", "hotspring"]);
} else if (roll <= 2) {
return "waterfall/geyser";
return sample(["waterfall", "geyser"]);
} else if (roll <= 6) {
return "creek/stream/brook";
return sample(["creek", "stream", "brook"]);
} else if (roll <= 8) {
return "pond/lake";
return sample(["pond", "lake"]);
} else if (roll <= 10) {
return "river";
} else if (roll <= 12) {
return "sea/ocean";
return sample(["sea", "ocean"]);
}
return "";
@@ -208,15 +227,15 @@ export function rollLandmark(roll: number = random(1, 12)): string {
export function rollResource(roll: number = random(1, 12)): string {
if (roll <= 4) {
return "game/fruit/vegetable";
return sample(["game", "fruit", "vegetable"]);
} else if (roll <= 6) {
return "herb/spice/dye source";
return sample(["herb", "spice", "dye source"]);
} else if (roll <= 9) {
return "timber/stone";
return sample(["timber", "stone"]);
} else if (roll <= 11) {
return "ore (copper, iron, etc.)";
return sample(["copper ore", "iron ore", "tin ore", "silver ore"]);
} else if (roll <= 12) {
return "precious metal/gems";
return sample(["precious metal", "precious gems"]);
}
return "";
@@ -228,9 +247,13 @@ function rollEvidence(roll: number = random(1, 12), subroll: number = random(1,
if (subroll <= 6) {
discovery.subcategory = "tracks/spoor";
discovery.description = rollTracksSpoor(specificroll);
discovery.age = rollAge();
discovery.creature = rollCreature();
} else if (subroll <= 10) {
discovery.subcategory = "remains/debris";
discovery.description = rollRemainsDebris(specificroll);
discovery.age = rollAge();
discovery.visibility = rollVisibility();
} else if (subroll <= 12) {
discovery.subcategory = "stash/cache";
discovery.description = rollStashCache(specificroll);
@@ -305,15 +328,23 @@ export function rollStructure(roll: number = random(1, 12), subroll: number = ra
if (subroll <= 1) {
discovery.subcategory = "enigmatic";
discovery.description = rollEnigmaticStructure(specificroll);
discovery.age = rollAge(random(1, 8) + 4);
discovery.size = rollSize(random(1, 8) + 4);
discovery.visibility = rollVisibility();
} else if (subroll <= 3) {
discovery.subcategory = "infrastructure";
discovery.description = rollInfrastructureStructure(specificroll);
discovery.creature = rollCreature(random(1, 4) + 4);
} else if (subroll <= 4) {
discovery.subcategory = "dwelling";
discovery.description = rollDwellingStructure(specificroll);
discovery.creature = rollCreature(random(1, 4) + 4);
} else if (subroll <= 6) {
discovery.subcategory = "burial/religious";
discovery.description = rollBurialReligiousStructure(specificroll);
discovery.creature = rollCreature(random(1, 4) + 4);
discovery.alignment = rollAlignment();
discovery.aspect = rollAspect();
} else if (subroll <= 8) {
discovery.subcategory = "steading";
discovery.steading = rollSteading();
@@ -322,6 +353,10 @@ export function rollStructure(roll: number = random(1, 12), subroll: number = ra
} else if (subroll <= 12) {
discovery.subcategory = "ruin";
discovery.description = rollRuinStructure(specificroll);
discovery.creature = rollCreature(random(1, 4) + 4);
discovery.age = rollAge(random(1, 8) + 4);
discovery.ruination = rollRuination();
discovery.visibility = rollVisibility();
}
return discovery;
@@ -343,15 +378,15 @@ export function rollEnigmaticStructure(roll: number = random(1, 12)): string {
export function rollInfrastructureStructure(roll: number = random(1, 12)): string {
if (roll <= 4) {
return "track/path";
return sample(["track", "path"]);
} else if (roll <= 8) {
return "road";
} else if (roll <= 10) {
return "bridge/ford";
return sample(["bridge", "ford"]);
} else if (roll <= 11) {
return "mine/quarry";
return sample(["mine", "quarry"]);
} else if (roll <= 12) {
return "aqueduct/canal/portal";
return sample(["aqueduct", "canal", "portal"]);
}
return "";
@@ -361,13 +396,13 @@ export function rollDwellingStructure(roll: number = random(1, 12)): string {
if (roll <= 3) {
return "campsite";
} else if (roll <= 6) {
return "hovel/hut";
return sample(["hovel", "hut"]);
} else if (roll <= 8) {
return "farm";
} else if (roll <= 10) {
return "inn/roadhouse";
return sample(["inn", "roadhouse"]);
} else if (roll <= 12) {
return "tower/keep/estate";
return sample(["tower", "keep", "estate"]);
}
return "";
@@ -375,15 +410,15 @@ export function rollDwellingStructure(roll: number = random(1, 12)): string {
export function rollBurialReligiousStructure(roll: number = random(1, 12)): string {
if (roll <= 2) {
return "grave marker/barrow";
return sample(["grave marker", "grave barrow"]);
} else if (roll <= 4) {
return "graveyard/necropolis";
return sample(["graveyard", "necropolis"]);
} else if (roll <= 6) {
return "tomb/crypt";
return sample(["tomb", "crypt"]);
} else if (roll <= 9) {
return "shrine";
} else if (roll <= 11) {
return "temple/retreat";
return sample(["temple", "retreat"]);
} else if (roll <= 12) {
return "great temple";
}