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reorganize things and add some cards components
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<script lang="ts">
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import { Card, CardHeader, CardTitle, CardBody, CardSubtitle, CardText, CardFooter, Container, Row, Icon } from "sveltestrap";
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import { capitalize } from "lodash";
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import type { Dungeon } from "../rollers/dungeons";
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export let dungeon: Dungeon;
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export let timestamp;
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function getIcon(t: string, c: string): string {
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return t == "discovery"
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? "eye-fill"
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: t == "danger"
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? "exclamation-triangle-fill"
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: c == "mundane"
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? "exclamation-triangle"
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: c == "unusual"
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? "exclamation-square"
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: c == "extraordinary"
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? "exclamation-octagon"
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: "";
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}
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</script>
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<main>
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<Card class="mb-3">
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<CardHeader>
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<CardTitle
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>{capitalize(dungeon.size.description)} {dungeon.function.description} built by (a/an) {dungeon.builder.description}</CardTitle
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>
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</CardHeader>
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<CardBody>
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<CardSubtitle>
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Fell to ruination from <em>{dungeon.ruination.description}</em>.
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</CardSubtitle>
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<CardText>
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<Container>
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<Row>
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<strong>Common Themes ({dungeon.size.commonThemes}):</strong>
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<ul>
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{#each dungeon.commonThemes as theme}
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<li><Icon name={getIcon("theme", theme.category)} /> {theme.category}: {theme.description}</li>
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{/each}
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</ul>
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</Row>
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<Row>
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<strong>Unique Themes ({dungeon.size.uniqueThemes}):</strong>
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<ul>
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{#each dungeon.uniqueThemes as theme}
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<li><Icon name={getIcon("theme", theme.category)} /> {theme.category}: {theme.description}</li>
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{/each}
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</ul>
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</Row>
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<Row>
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<strong>Common Areas ({dungeon.size.commonAreas}):</strong>
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<ul>
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{#each dungeon.commonAreas as area}
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<li><Icon name={getIcon(area.type, area.category)} /> {area.type}/{area.category}: {area.description}</li>
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{/each}
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</ul>
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</Row>
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<Row>
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<strong>Unique Areas ({dungeon.size.uniqueAreas}):</strong>
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<ul>
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{#each dungeon.uniqueAreas as area}
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<li><Icon name={getIcon(area.type, area.category)} /> {area.type}/{area.category}: {area.description}</li>
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{/each}
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</ul>
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</Row>
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</Container>
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</CardText>
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</CardBody>
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<CardFooter>{timestamp}</CardFooter>
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</Card>
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</main>
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<style>
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main {
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text-align: left;
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}
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ul {
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margin-left: 2em;
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}
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</style>
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