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Changed numberwang_bot changed the twee. backup the scores
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@@ -55,7 +55,7 @@ There is a thick layer of dust on everything within the cottage. Very little lig
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<<if not $events["krowbar-cottageOpenWindows"]>>The [[window frames|krowbar-CottageOpenWindows]] have been boarded up.
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<<if not $items["crowbar"]>> If you had the right tool, you could probably remove them.
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<<else>>[[Open windows with crowbar|krowbar-CottageOpenWindows]]<<endif>>
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<<else>>The windows are now letting in enough light to let you see [[some cubbards|krowbar-CottageSearchCubbards]].<<endif>>
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<<else>>The windows are now letting in enough light to let you see [[some cupboards|krowbar-CottageSearchcupboards]].<<endif>>
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[[Leave cottage|krowbar-FollowPath2]]
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:: krowbar-CottageOpenWindows
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@@ -63,13 +63,13 @@ After a few minutes of effort, you manage to use the crowbar to remove the board
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[[Return|previous()]]
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<<set $events["krowbar-cottageOpenWindows"] to true>>
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:: krowbar-CottageSearchCubbards
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<<if visited("krowbar-CottageSearchCubbards") lte 1>>
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After rummaging around the cubbards, you find a rusty cleaver and <<$krowbar_temp1 to random(2,5)>> coins.
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:: krowbar-CottageSearchCupboards
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<<if visited("krowbar-CottageSearchCupboards") lte 1>>
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After rummaging around the cupboards, you find a rusty cleaver and <<$krowbar_temp1 to random(2,5)>> coins.
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[[Return|previous()]]
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<<set $items['cleaver'] to true>>
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<<set $items['gold'] += $krowbar_temp1>>
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<<else>>You don't find anything else of value in the cubbards.
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<<else>>You don't find anything else of value in the cupboards.
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[[Return|previous()]]
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<<endif>>
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