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Just some recent changes
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@@ -59,7 +59,7 @@ def resetGlobals(channel=""):
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story[channel] = ""
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nextword[channel] = {}
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def get_stories(channel):
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def get_stories(channel, botnick):
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global state
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global stories
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state[channel] = State.thinking
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@@ -73,11 +73,11 @@ def get_stories(channel):
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for idx, story in enumerate(stories[channel]):
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sendmsg(channel, "[{}] {} ({} words)".format(idx, story[0], story[2]))
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time.sleep(0.5 * THROTTLE_FACTOR)
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sendmsg(channel, "Please select a story by index:")
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sendmsg(channel, "Please select a story by index by saying '{}: <number>':".format(botnick))
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state[channel] = State.story_selection
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# Handle user input when the bot is directly addressed
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def handle_bot_msg(channel, msg):
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def handle_bot_msg(channel, msg, botnick):
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global state
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global stories
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@@ -92,9 +92,9 @@ def handle_bot_msg(channel, msg):
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if saved_state != State.idle and msg == "!quit":
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quit_game(channel)
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elif saved_state == State.idle and msg == "startgame":
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get_stories(channel)
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get_stories(channel, botnick)
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elif saved_state == State.story_selection:
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handle_story_selection(channel, msg)
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handle_story_selection(channel, msg, botnick)
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elif saved_state == State.word_input:
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handle_story_step(channel, msg)
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else:
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@@ -106,7 +106,7 @@ def quit_game(channel):
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sendmsg(channel, "Ok, quitting the current game.")
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# Handle user input when we are in story selection mode
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def handle_story_selection(channel, msg):
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def handle_story_selection(channel, msg, botnick):
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global stories
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global state
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try:
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@@ -120,19 +120,19 @@ def handle_story_selection(channel, msg):
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with open(stories[channel][imsg][1], "r") as storyFile:
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story[channel] = storyFile.read()
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stories[channel] = {} # Clear out the saved selectable stories in memory
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story_start(channel)
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story_start(channel, botnick)
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except ValueError:
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sendmsg(channel, "Invalid selection. Try again!")
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state[channel] = State.story_selection
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# Handle when a story is being started
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def story_start(channel):
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def story_start(channel, botnick):
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global story
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global state
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global nextword
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state[channel] = State.thinking
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sendmsg(channel, "Alright! Let's get started!")
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sendmsg(channel, "Alright! Let's get started! Say '{}: <word>' to give me words.".format(botnick))
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nextword[channel] = madlib.find_next_word(story[channel], True)
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time.sleep(0.5 * THROTTLE_FACTOR)
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sendmsg(channel, "Give me {}:".format(nextword[channel][1]))
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@@ -169,7 +169,7 @@ def finish_story(channel):
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sendmsg(channel, '=' * MAX_LINE)
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for line in story[channel].splitlines():
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for part in madlib.yield_lines(line, MAX_LINE):
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time.sleep(0.4 * THROTTLE_FACTOR)
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time.sleep(0.6 * THROTTLE_FACTOR)
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sendmsg(channel, part)
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padlen = (MAX_LINE - 9)/2
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mod = (MAX_LINE - 9) % 2
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@@ -186,10 +186,19 @@ def sendmsg(chan , msg):
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ircsock.send("PRIVMSG {} :{}\n".format(chan, msg))
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def joinchan(chan):
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global state
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state[chan] = State.idle
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ircsock.send("JOIN {}\n".format(chan))
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def rollcall(channel, botnick):
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sendmsg(channel, "Do you like MadLibs? Start a collaborative story by saying '{}: startgame'".format(botnick))
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global state
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if channel not in state:
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state[channel] = State.idle
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if state[channel] == State.idle:
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sendmsg(channel, "Do you like MadLibs? Start a collaborative story by saying '{}: startgame'".format(botnick))
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else:
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sendmsg(channel, "A game is already in progress. Say '{}: <word>' to provide me with the next word or '{}: !quit' to stop the current game".format(botnick, botnick))
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def connect(server, channel, botnick):
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ircsock.connect((server, 6667))
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@@ -222,7 +231,7 @@ def listen(botnick):
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rollcall(channel, botnick)
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elif message.startswith(botnick) == True:
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botmsg = botmsgre.match(message).group(1)
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handle_bot_msg(channel, botmsg)
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handle_bot_msg(channel, botmsg, botnick)
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sys.stdout.flush()
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time.sleep(1 * THROTTLE_FACTOR)
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