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Updated tildebot. backup topics and scores. updated twine
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@@ -46,7 +46,7 @@ The path [[continues downward|krowbar-FollowPath2]].
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A squat, [[dirty man|krowbar-ExamineMan]] stands beside the road, mubmling to himself.
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[[Talk to the man|krowbar-TalkToMan]]
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<<if $items["translator"]>>[[Use translator with man|krowbar-TalkToManTranslated]]<<endif>>
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<<if not visited("krowbar-PressButton")>>There is a [[softly glowing stone|krowbar-GetGlowingRock]] on the ground<<endif>>
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<<if not visited("krowbar-GetGlowingRock")>>There is a [[softly glowing stone|krowbar-GetGlowingRock]] on the ground<<endif>>
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:: krowbar-ExamineMan
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The man has dirt-stained skin and a broad hat that partially covers his eyes. He mumble viscious nothings to himself.
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@@ -80,10 +80,10 @@ This cottage appears to be made from the native trees.
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:: krowbar-EnterCottage [inv]
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There is a thick layer of dust on everything within the cottage. Very little light is able to make its way inward.
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<<if not $events["krowbar-cottageOpenWindows"]>>The [[window frames|krowbar-CottageOpenWindows]] have been boarded up.
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<<if not $events["krowbar-cottageOpenWindows"]>>The window frames have been boarded up.
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<<if not $items["crowbar"]>> The boards could probably be removed witht the right tool.
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<<else>>[[Open windows with crowbar|krowbar-CottageOpenWindows]]<<endif>>
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<<else>>The windows are now letting in enough light to see [[some cupboards|krowbar-CottageSearchcupboards]].<<endif>>
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<<else>>The windows are now letting in enough light to see [[some cupboards|krowbar-CottageSearchCupboards]].<<endif>>
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[[Leave cottage|krowbar-FollowPath2]]
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:: krowbar-CottageOpenWindows
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