[[The Portal|krowbar-ExaminePortal]] you stepped through is in a forest of [[tropical trees|krowbar-ExamineTrees]].
The heat and humidity hit you in contrast to the cool, dry environment of the Hub.
As you listen, you hear the sounds of gunfire and muffled explosions in the distance.
There is [[a dirt path leading downward|krowbar-FollowPath1]].
<<if $events["krowbar-PortalRestored"]>>[[Enter the portal|Start]]<<endif>>
[[Player Profile|PlayerProfile]]
:: krowbar-ExaminePortal
<<if $events["krowbar-PortalRestored"]>>The portal is now the same purple color as when you first entered
<<else>>You examine the portal and note that it has lost the swirling purple luster that it had when you first came through.
<<endif>>
[[Return|previous()]]
:: krowbar-ExamineTrees
Upon closer examination, you find that these trees have strange orange bark and blue-tinted leaves.
You also notice small burn pock-marks on several of the trees.
How curious!
[[Return|previous()]]
:: krowbar-FollowPath1 [inv]
You are on a dirt path on a hill.
[[The path up|krowbar-start]] leads to the Portal.
The path [[continues downward|krowbar-FollowPath2]].
<<if not visited("krowbar-PressButton")>>You see a button on the ground
[[Press Button|krowbar-PressButton]]<<endif>>
:: krowbar-PressButton
After you press the button, you hear a 'click' and feel a thrum in the air.
[[Return|previous()]]
<<set $events["krowbar-PortalRestored"] to true>>
:: krowbar-FollowPath2 [inv]
You find yourself in a small clearing. In the center, you see [[a small, thatched-roof cottage|krowbar-EnterCottage]].
You see three dirt paths. One [[leads upwards|krowbar-FollowPath1]], one leads [[toward a lake|krowbar-FollowPath3]], and one leads [[toward rubble|krowbar-FollowPath4]]
[[Examine cottage|krowbar-ExamineCottage]]
:: krowbar-ExamineCottage
This cottage appears to be made from the native trees.
[[Enter cottage|krowbar-EnterCottage]]
[[Return|previous()]]
:: krowbar-EnterCottage [inv]
There is a thick layer of dust on everything within the cottage. Very little light is able to make its way inward.
<<if not visited("krowbar-CottageOpenWindows")>>The [[wooded window blinds|krowbar-CottageOpenWindows]] are closed.
<<else>>The windows are now letting in enough light to let you see [[some cubbards|krowbar-CottageSearchCubbards]].
<<endif>>
[[Leave cottage|krowbar-FollowPath2]]
:: krowbar-CottageOpenWindows
After a few moments of effort, you manage to yank open the old blinds.