#ifndef MAINWINDOW_H #define MAINWINDOW_H #include namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void on_pushButton_calculate_clicked(); void on_feat_arcanestrike_bonus_valueChanged(int arg1); void on_feat_weaponfocus_clicked(bool checked); void on_feat_greaterweaponfocus_clicked(bool checked); void on_feat_weaponspecialization_clicked(bool checked); void on_feat_greaterweaponspecialization_clicked(bool checked); void on_feat_weapontraining_bonus_valueChanged(int arg1); void on_stat_str_mod_valueChanged(); void on_weapon_flaming_clicked(bool checked); void on_weapon_flamingburst_clicked(bool checked); void on_weapon_ranged_clicked(bool checked); void on_attack_type_activated(const QString &arg1); void on_weapon_melee_clicked(bool checked); void on_about_clicked(); private: Ui::MainWindow *ui; void get_warnings(); float get_damage(bool crit); void calculate_stuff(); }; #endif // MAINWINDOW_H