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First release of ArmsMan
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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private slots:
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void on_pushButton_calculate_clicked();
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void on_feat_arcanestrike_bonus_valueChanged(int arg1);
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void on_feat_weaponfocus_clicked(bool checked);
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void on_feat_greaterweaponfocus_clicked(bool checked);
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void on_feat_weaponspecialization_clicked(bool checked);
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void on_feat_greaterweaponspecialization_clicked(bool checked);
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void on_feat_weapontraining_bonus_valueChanged(int arg1);
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void on_stat_str_mod_valueChanged();
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void on_weapon_flaming_clicked(bool checked);
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void on_weapon_flamingburst_clicked(bool checked);
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void on_weapon_ranged_clicked(bool checked);
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void on_attack_type_activated(const QString &arg1);
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void on_weapon_melee_clicked(bool checked);
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void on_about_clicked();
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private:
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Ui::MainWindow *ui;
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void get_warnings();
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float get_damage(bool crit);
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void calculate_stuff();
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};
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#endif // MAINWINDOW_H
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