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synced 2026-10-28 08:02:33 +00:00
Refactor day 4 to use Cell enum
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@@ -1,7 +1,35 @@
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advent_of_code::solution!(4);
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#[derive(Clone, Copy, PartialEq, Eq)]
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enum Cell {
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Empty,
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Paper,
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}
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impl Cell {
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fn from_char(c: char) -> Self {
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match c {
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'@' => Cell::Paper,
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_ => Cell::Empty,
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}
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}
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fn is_paper(self) -> bool {
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self == Cell::Paper
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}
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}
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/// Parse input into a grid of cells
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fn parse_grid(input: &str) -> Vec<Vec<Cell>> {
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input
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.lines()
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.filter(|line| !line.trim().is_empty())
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.map(|line| line.chars().map(Cell::from_char).collect())
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.collect()
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}
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/// Count adjacent paper rolls (8 directions) for a given position
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fn count_neighbors(grid: &[Vec<char>], row: usize, col: usize) -> usize {
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fn count_neighbors(grid: &[Vec<Cell>], row: usize, col: usize) -> usize {
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let rows = grid.len() as i32;
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let cols = grid[0].len() as i32;
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let mut count = 0;
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@@ -14,7 +42,7 @@ fn count_neighbors(grid: &[Vec<char>], row: usize, col: usize) -> usize {
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let nr = row as i32 + dr;
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let nc = col as i32 + dc;
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if nr >= 0 && nr < rows && nc >= 0 && nc < cols {
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if grid[nr as usize][nc as usize] == '@' {
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if grid[nr as usize][nc as usize].is_paper() {
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count += 1;
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}
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}
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@@ -24,23 +52,19 @@ fn count_neighbors(grid: &[Vec<char>], row: usize, col: usize) -> usize {
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count
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}
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pub fn part_one(input: &str) -> Option<u64> {
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let grid: Vec<Vec<char>> = input
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.lines()
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.filter(|line| !line.trim().is_empty())
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.map(|line| line.chars().collect())
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.collect();
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/// Check if a paper roll at (row, col) is accessible (fewer than 4 neighbors)
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fn is_accessible(grid: &[Vec<Cell>], row: usize, col: usize) -> bool {
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grid[row][col].is_paper() && count_neighbors(grid, row, col) < 4
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}
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pub fn part_one(input: &str) -> Option<u64> {
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let grid = parse_grid(input);
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let mut accessible = 0u64;
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for (row, line) in grid.iter().enumerate() {
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for (col, &ch) in line.iter().enumerate() {
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// Only check paper rolls
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if ch == '@' {
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// Accessible if fewer than 4 neighbors
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if count_neighbors(&grid, row, col) < 4 {
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accessible += 1;
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}
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for row in 0..grid.len() {
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for col in 0..grid[0].len() {
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if is_accessible(&grid, row, col) {
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accessible += 1;
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}
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}
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}
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@@ -49,21 +73,16 @@ pub fn part_one(input: &str) -> Option<u64> {
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}
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pub fn part_two(input: &str) -> Option<u64> {
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let mut grid: Vec<Vec<char>> = input
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.lines()
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.filter(|line| !line.trim().is_empty())
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.map(|line| line.chars().collect())
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.collect();
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let mut grid = parse_grid(input);
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let mut total_removed = 0u64;
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loop {
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// Find all accessible rolls (fewer than 4 neighbors)
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let mut to_remove: Vec<(usize, usize)> = Vec::new();
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for (row, line) in grid.iter().enumerate() {
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for (col, &ch) in line.iter().enumerate() {
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if ch == '@' && count_neighbors(&grid, row, col) < 4 {
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for row in 0..grid.len() {
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for col in 0..grid[0].len() {
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if is_accessible(&grid, row, col) {
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to_remove.push((row, col));
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}
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}
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@@ -76,7 +95,7 @@ pub fn part_two(input: &str) -> Option<u64> {
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// Remove all accessible rolls
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for (row, col) in &to_remove {
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grid[*row][*col] = '.';
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grid[*row][*col] = Cell::Empty;
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}
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total_removed += to_remove.len() as u64;
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