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GrimoireJS/sources/CRB/Potions.json
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{
"_comment": "These are NOT all from CRB but this seemed like the best place to put them for now. I'll put them in other sources eventually",
"_note": "Potions can appear as either potions or oils depending on the specific spell",
"data": [
["Bleed","Touch of Fatigue","Resistance","Stabilize","Guidance"],
["Cure Light Wounds","Chill Touch","Doom","Endure Elements","Enlarge Person","Feather Fall","Hide from Animals",
"Hide from Undead","Inflict Light Wounds","Jump","Mage Armor","Magic Fangs","Magic Weapon","Pass without Trace","Protection from Evil",
"Reduce Person","Remove Fear","Sanctuary","Shield of Faith"],
["Aid","Barkskin","Bear's Endurance","Blindness/Deafness","Blur","Bull's Strength","Cat's Grace","Cure Moderate Wounds",
"Darkvision","Delay Poison","Eagle's Splendor","Fox's Cunning","Heroism","Hold Person","Inflict Moderate Wounds","Invisibility",
"Owl's Wisdom","Protection From Arrows","Rage","Remove Paralysis","Resist Energy","Restoration, Lesser","Tongues","Touch of Idiocy",
"Undetectable Alignment"],
["Bestow Curse","Confusion","Contagion","Crushing Despair","Cure Serious Wounds","Deep Slumber","Dispel Magic","Displacement",
"Gaseous Form","Good Hope","Haste","Inflict Serious Wounds","Keen Edge","Magic Circle against Evil","Magic Fang, Greater","Magic Weapon, Greater",
"Magic Vestment","Neutralize Poison","Nondetection","Poison","Protection from Energy","Remove Blindness/Deafness","Remove Curse","Remove Disease",
"Slow","Water Breathing","Water Walking"]
]
}