Pathfinder magic item automatic roller To do: * Refactor code into GrimoireCore and resouce JSON objects * Reformat all the .js data files into JSON resources * Add roll weights for = CRB - Rings = APG - Rings * I'm getting a problem where the random number generator is reliably getting the SAME item from a weighted list and I'm not sure why. = This is occuring for getHumanoid, getOutsider, getDeity, and several other lowest level methods when called from higher order functions like getIntelligence or getWeapon