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https://github.com/RussellChamp/GrimoireJS.git
synced 2026-10-27 22:42:32 +00:00
Fixed some generation of intelligence items
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2 files changed
+13
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@@ -1,4 +1,4 @@
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/*global _:false */
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/*global _:false, console:false */
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/*global Grimoire:true, Intelligence:true */
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'use strict';
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@@ -523,7 +523,7 @@ Weapons.getWeapon = function(type, wClass, final) {
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console.log(type);
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console.log(wClass);
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console.log(final);
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console.log("roll: " + roll);
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console.log('roll: ' + roll);
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console.log(newWeapon);
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console.log(special);
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return err.stack;
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@@ -540,6 +540,7 @@ Weapons.getWeapon = function(type, wClass, final) {
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if(final === true && _.random(1,100) === 1) {
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weapon.name = 'Intelligent ' + weapon.name;
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weapon.intelligence = Intelligence.getItemIntelligence(weapon.cost);
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weapon.cost += weapon.intelligence.cost;
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}
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if(final === true && _.random(1,100) <= 30) {
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+10
-5
@@ -1,4 +1,6 @@
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/*global _:false */
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/*global Intelligence:false */
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"use strict";
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var WondrousItems = {};
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WondrousItems.getAllItems = function() {
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return [
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@@ -488,25 +490,28 @@ WondrousItems.getItem = function(type, source) {
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//spell = _.sample(sourceSpells[type][level]);
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}
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//I *know* that the APG has it's own roll table but I really don't care...
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//I *know* that the APG has it"s own roll table but I really don"t care...
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item = _.sample(sourceItems);
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//remember that consumable items should NEVER have intelligence
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if(_.random(1,100) === 1)
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if(_.random(1,100) === 1) {
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item.name = "Intelligent " + item.name;
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item.intelligence = Intelligence.getItemIntelligence(item.cost);
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item.cost += item.intelligence.cost;
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}
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if(_.random(1,100) <= 20)
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item.name += " with a clue as to its purpose";
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return item;
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};
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WondrousItems.getMinor = function() {
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return this.getItem('minor');
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return this.getItem("minor");
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};
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WondrousItems.getMedium = function() {
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return this.getItem('medium');
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return this.getItem("medium");
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};
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WondrousItems.getMajor = function() {
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return this.getItem('major');
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return this.getItem("major");
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};
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