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Added disableRecursiveSpecials option to armorandshields
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@@ -669,7 +669,8 @@ var Grimoire = function(config) { // jshint ignore:line
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} else if(/GET_ENERGY_RESISTANCE_TYPE/.test(special.name)) {
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special.name = special.name.replace(/GET_ENERGY_RESISTANCE_TYPE/, self.getEnergyType(options));
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}
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} while(options.excludeSpecials.indexOf(special) != -1); //if we get something from our exclusions, try again
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} while(_.chain(options.excludeSpecials).map(function(s) { return s.name; }).includes(special.name).value()); //if we get something from our exclusions, try again
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specials.push(special);
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var roll = chance.d100();
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@@ -861,6 +862,7 @@ var Grimoire = function(config) { // jshint ignore:line
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options.uniqueType = (options.type == 'armor' ? 'uniqueArmors' :
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options.type == 'shield' ? 'uniqueShields' :
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chance.pick(['uniqueArmors', 'uniqueShields'])); //50-50 chance if type is not selected
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options.disableRecursiveSpecials = options.disableRecursiveSpecials || false;
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var sources = options.sources ? options.sources : self.SOURCES;
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@@ -1013,6 +1015,7 @@ var Grimoire = function(config) { // jshint ignore:line
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item.url = unique.url;
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}
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else if(action == 'getSpecial') {
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if(item.specials.length === 0 || options.disableRecursiveSpecials === false) {
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item = self.getArmorOrShield(quality, options);
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var specialsBonus = _.chain(item.specials).map(function(s) { return s.bonus; }).sum().value();
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@@ -1033,6 +1036,7 @@ var Grimoire = function(config) { // jshint ignore:line
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}
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}
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}
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}
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var totalBonus = item.bonus + _.sum(_.map(item.specials, function(s) { return s.bonsu; }));
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