mirror of
https://github.com/RussellChamp/GrimoireJS.git
synced 2026-10-27 22:42:32 +00:00
Added more sources info, item/weapon intelligence, and stuff
This commit is contained in:
1 parent
4adddec3a6
commit
6a2f87e751
19 files changed
+684
-804
No files matched your search
@@ -0,0 +1,16 @@
|
||||
Pathfinder magic item automatic roller
|
||||
To do:
|
||||
|
||||
* Refactor code into GrimoireCore and resouce JSON objects
|
||||
|
||||
* Reformat all the .js data files into JSON resources
|
||||
|
||||
* Add roll weights for
|
||||
= CRB
|
||||
- Rings
|
||||
= APG
|
||||
- Rings
|
||||
|
||||
* I'm getting a problem where the random number generator is reliably getting the SAME item from a weighted list and I'm not sure why.
|
||||
= This is occuring for getHumanoid, getOutsider, getDeity, and several other lowest level methods
|
||||
when called from higher order functions like getIntelligence or getWeapon
|
||||
Reference in new issue
Block a user