/*global _:false */
/*global Grimoire:false, Weapons:false, Potions:false, Rings:false, Scrolls:false, Wands:false, Rods:false, Staves:false, WondrousItems:false, Intelligence:false*/
/*jshint forin: false */
(function (angular) {
'use strict';
angular.module('grimoire.controller', ['ui.bootstrap']);
function GrimoireController() {
/*jshint validthis: true */
var self = this;
this.welcome = 'Welcome to the Grimoire App!';
this.itemCount = [1,1,1];
this.sources = [
{
'name': 'Core Rule Book',
'shortName': 'CRB',
'sources': ['Armors and Shields', 'Weapons', 'Potions', 'Rings', 'Rods', 'Scrolls', 'Staves', 'Wands', 'Wondrous Items'],
'selected': true,
},
{
'name': 'Advanced Player\'s Guide',
'shortName': 'APG',
'sources': ['Wondrous Items'],
'selected': true,
},
];
this.selected = false;
this.checkSource = function(source) {
if(source.selected === true) {
//uncheck the radio button
self.radio = false;
}
};
this.radio = 0;
this.checkRadio = function() {
//uncheck all the source checkboxes
for( var idx in self.sources) {
var source = self.sources[idx];
source.selected = false;
}
};
this.itemLists = [];
this.copyToClipboard = function(list) {
var text = "~~" + new Date(list.timestamp).toJSON() + "~~
";
for(var idx in list.items) {
text += "* " + list.items[idx].name + "," + list.items[idx].cost + "," + list.items[idx].url + "\n";
}
text += "----\n" + list.items.notes;
return text;
};
this.generateItem = function(type, quality, source) {
var item;
switch(type) { //the radio selected type
case "Armors and Shields": item = Grimoire.getArmorOrShield(quality); break;
case "Weapons": item = Weapons.getWeapon(quality); break;
case "Potions": item = Potions.getPotion(quality); break;
case "Rings": item = Rings.getRing(quality); break;
case "Scrolls": item = Scrolls.getScroll(quality); break;
case "Wands": item = Wands.getWand(quality); break;
case "Wondrous Items": item = WondrousItems.getItem(quality, source); break;
case "Rods": item = Rods.getRod(quality); break;
case "Staves": item = Staves.getStaff(quality); break;
}
if(item === undefined) {
item = {
'name': "ERROR in generating " + String(quality) + " " + String(type),
};
}
return item;
};
this.generateItems = function() {
var itemList = {};
itemList.items = [];
if(self.radio) {
//console.log("Generating item from " + self.radio);
var source = self.radio.split("|");
var types = ["minor", "medium", "major"];
for(var idx in types) { //for each item level
for(var i = 0; i < self.itemCount[idx]; i++) {
itemList.items.push(self.generateItem(source[1], types[idx]));
}
}
}
else {
var ss = "";
for( var idx in self.sources) {
var source = self.sources[idx];
if(source.selected) {
ss += source.shortName + " ";
}
}
if(ss) {
//console.log("Generating items from " + ss);
itemList.items = Grimoire.getItems(self.itemCount[0], self.itemCount[1], self.itemCount[2]);
}
else {
console.log("Error: No sources selected");
}
}
itemList.timestamp = new Date();
self.addItemList(itemList);
};
this.generateIntelligence = function(cost) {
var list = {};
var stats = Intelligence.getItemIntelligence(cost).print().split(";");
list.notes = "";
for(var s in stats) {
var stat = stats[s].split(":");
//list.notes += "" + stat[0] + ": " + stat[1] + "
";
list.notes += stat[0] + ": " + stat[1] + "\n";
}
list.timestamp = new Date();
self.itemLists.push(list);
};
this.addItemList = function(list) {
self.itemLists.push(list);
self.scrollItemsBottom();
};
this.scrollItemsBottom = function() {
//BAD BAD ANGULAR FORM!
//The slimscroll item didn't allow for a way to bind to an object
//I'm not sure how to do this correctly
$('#itemScroll').slimScroll({ scrollBy: 99999}); //just all the way
//I couldn't get {start: 'bottom'} to work right
};
}
angular
.module('grimoire.controller')
.controller('GrimoireController', [GrimoireController]);
}(window.angular));