Added some "quick links", added Generate Spellbook, added some useless

libs to bower
This commit is contained in:
Russell Champoux committed 2015-01-26 17:13:42 -05:00
1 parent 34f8e9d532
commit 62cd506aee
4 files changed
+141 -13

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+92 -3
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@@ -1,5 +1,5 @@
/*global _:false */
/*global Grimoire:false, Weapons:false, Potions:false, Rings:false, Scrolls:false, Wands:false, Rods:false, Staves:false, WondrousItems:false, Intelligence:false*/
/*global Grimoire:false, Weapons:false, Potions:false, Rings:false, Scrolls:false, Wands:false, Rods:false, Staves:false, WondrousItems:false, Intelligence:false, Spells:false*/
/*jshint forin: false */
(function (angular) {
'use strict';
@@ -11,6 +11,10 @@
var self = this;
this.welcome = 'Welcome to the Grimoire App!';
this.itemCount = [1,1,1];
this.spellLevel = 0;
this.spellType = "arcane";
this.casterLevel = 1;
this.baseCost = 1000;
this.sources = [
{
@@ -125,15 +129,100 @@
this.addItemList = function(list) {
self.itemLists.push(list);
self.scrollItemsBottom();
setTimeout(function() { self.scrollItemsBottom(); }, 200);
//otherwise the scroll will get ahead of the add
};
this.scrollItemsBottom = function() {
//BAD BAD ANGULAR FORM!
//The slimscroll item didn't allow for a way to bind to an object
//I'm not sure how to do this correctly
$('#itemScroll').slimScroll({ scrollBy: 99999}); //just all the way
//$('#itemScroll').slimScroll({ scrollBy: 99999}); //just all the way
//I couldn't get {start: 'bottom'} to work right
//$('#itemScroll').slimScroll({ start: 'bottom'});
var height = $('#itemScroll').prop('scrollHeight') + 'px';
$('#itemScroll').slimScroll({ scrollTo: height});
};
this.getValue = function(list) {
var sum = 0;
_.forEach(list, function(item) { sum += item.cost;});
return sum;
};
this.getDeity = function() {
self.itemLists.push({
timestamp: new Date(),
items: [
{
name: "Deity: " + Grimoire.getDeity()
}
],
});
};
this.getEnergyType = function() {
self.itemLists.push({
timestamp: new Date(),
items: [
{
name: "Energy Type: " + Grimoire.getEnergyResistance()
}
],
});
};
this.getSpell = function(type, level) {
//console.log(String(type) + " " + String(level));
if(type && level > -1) {
var itemList = {};
itemList.spells = [];
itemList.spells.push(Spells.getLevelSpell(level, type));
itemList.timestamp = new Date();
console.log(itemList);
self.itemLists.push(itemList);
}
};
this.generateSpellbook = function(casterLevel) {
if(casterLevel) {
casterLevel = _.min([casterLevel, 20]);
var itemList = {};
itemList.spells = [];
//there's really no precident for this.
//I'm just going to assume Wizard only.
//Assume ALL cantrips
//Wizards know 3 + Int level 1 spells at level 1
//Ever level, a wizard adds two new spells to his book
//The minimum CL for a spell is (spell * 2 - 1)
//We will just take a shot and say the following
//Level 1 spells: 3 + 1/2 CL
//Level 2 spells:
var slvl = [2,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];
//console.log("At Caster Level " + String(casterLevel) + " you get:");
for(var spellLevel = 1; spellLevel <= 9; spellLevel++) {
var numSpells = 0;
if(casterLevel >= spellLevel * 2 - 1) { //minimum requirement
numSpells = slvl[casterLevel - (spellLevel*2-1)];
if(spellLevel === 1) {
numSpells += 4; //since you start with 3 + Int first level spells
}
//console.log(String(numSpells) + " level " + String(spellLevel) + " spells");
for(var i = 0; i < numSpells; i++) {
var newSpell = {};
do {
newSpell = Spells.getLevelSpell(spellLevel, 'arcane');
} while(itemList.spells.indexOf(newSpell) !== -1); //duplicate
itemList.spells.push(newSpell);
}
}
else
break; //no point checking the higher levels
}
itemList.timestamp = new Date();
self.itemLists.push(itemList);
}
};
}